This issue cover story is Classical Sculpture
This month issue explain the following in the Magazine
10 3D artworks ,
Lowpoly Charaters – Texturing
Cartoon animals
Classical Sculpture
Modeling Human Anatomy
10 3D artworks
10 famous artwork which is used worldwide
Lowpoly Charaters – Texturing
Chapter 1 : May 2011 - Creating the concept and Modeling
Chapter 2 : June 2011 - Mapping
Chapter 3 : July 2011 - Current issue – Texturing
Chapter 4 : August 2011 - Rendering and Presentation
Lowpoly Charaters – Texturing – Software used : Maya, Photoshop, Zbrush, DeepPaint, Marmoset Toolbag, Adobe Premiere and Faogen
Cartoon Animals
In this issue cartoon animals we are using 3ds Max and Zbrush to create a character Mosquito.
Classical Sculpture
In this issue we learn Roman Sculpture texturing using the software Zbrush
Modeling Human Anatomy
Chapter 1 : April 2011 – Ears
Chapter 2 : May 2011 - Eyes
Chapter 3 : June 2011 - Hair
Chapter 4 : July 2011 - current issue – Hands
Forthcoming issues August and September will learn Feet and Skin
Modeling Hands step by step guide to using softwares 3ds Max , Maya, Cinema 4D and modo.
To know more about 3d Creative Magazine www.3dcreativemag.com target="new"
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